#ifndef HUD_H_INCLUDED
#define HUD_H_INCLUDED
#include <iostream>
#include <sstream>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>

class ImgMgr;
class Player;

class Hud
{
public:
    Hud();
    void init(ImgMgr *imageManager);
    void render(sf::RenderWindow *app, Player *player, sf::View *view);

private:
    sf::Sprite m_heart;
    sf::Text m_energy;
    sf::Text m_gameOver;
    sf::Font m_font;

};



#endif // HUD_H_INCLUDED
